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Old Aug 06, 2007, 03:56 AM // 03:56   #1
Pre-Searing Cadet
 
Join Date: May 2007
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Wink New Elite Skills!

I was really bored, and a guildmate of mine made a joke about an elite skill that caused players to crash. Here are the results of my boredom and randomness.



Elite Elementalist Spell
Crash and Burn [E]. Elite Hex Spell. Target foe is hexed with "Crash and Burn." For 20 seconds this hex does nothing. If it is not removed prematurely, when this hex ends target foe's computer crashes. 15 seconds later it catches fire. There is a 50% chance that you will be hexed with Crash and Burn as well unless you have 9 ranks in Air Magic, Fire Magic, Earth Magic, and Water Magic. (Attribute: No Attribute)

Elite Mesmer Spell
Force Err7 [E]. Elite Spell. Target foe receives a forced Err7 and is disconnected from Guild Wars client. If level 12...20 or above, target foe can reconnect at the same location and resume play as normal as soon as they can restart the client and log in. There is a 50% chance you will be affected by Force Err7 as well with Inspiration Magic 10 or less. (Attribute: Domination Magic)

Elite Monk Spell
Deny Connections [E]. Elite Spell. Target foe's internet connection is blocked from accessing the Guild Wars client (same as a temporary ban) for 10...30 seconds. Target foe can attempt to reconnect once this block has expired. There is a 50% chance you will be affected by Deny Connections as well with Divine Favor 10 or less. (Attribute: Smiting Prayers)

Elite Necromancer Spell
Viral Infection [E]. Elite Spell. Target foe's computer is infected with a randomly selected virus and approximately 1...10 megabytes of Adware. There is a 50% chance of Viral Infection affecting you as well with Soul Reaping 10 or less. (Attribute: Curses)

Elite Assassin Spell
Syphon Connection Speed [E]. Elite Hex Spell. For 10...60 seconds, target foe's connection speed is lowered by 10...25% and your connection speed is raised by 10...25%. There is a 50% chance that this spell will backfire (reversing the effect) with Shadow Arts 10 or less. (Attribute: Deadly Arts)

Elite Dervish Form
Avatar of ArenaNet [E]. Elite Form. For 30...120 seconds you assume the form of an ArenaNet staff member and have the ability to nerf or buff any skill as you see fit. The effects are global. 50% failure with Wind Prayers 9 or less and Earth Prayers 9 or less. (Attribute: Mysticism)

Elite Paragon Skill
Noobie Awareness [E]. Elite Skill. For 1...3 hours you are aware when any player is pretending to be more experienced than they are, or are lying about accomplishments in game. You can expose this to the rest of the party/public chat by clicking on the player's statement in which they are lying. You are also immune to frustratingly poor party performance. 50% failure chance with Command 10 or less. (Attribute: Leadership)

Elite Ritualist Spell
Protect Connection [E]. Elite Enchantment Spell. For 10...30 minutes, target ally and all adjacent allies cannot experience connection problems of any kind. Any time there would have been a connection problem, all allies enchanted with Protect Connection are healed for 100...250 health and receive 100...250 experience and 100...250 gold. 50% spell failure with Communing 10 or less. (Attribute: Restoration Magic)

Elite Ranger Spirit
Luck [E]. Elite Nature Ritual. For 1...5 minutes, you and all party members in this spirit's range are healed for 100...200 health when below 25% health, receive all possible drops for each monster for each party member, and all monsters within this spirit's range will drop 1000 gold upon dying. 50% failure with Expertise 10 or less. (Attribute: Wilderness Survival)

Elite Warrior Shout
Tactically Sound [E]. Elite Shout. For the duration of the mission / time in this explorable area your entire party fulfills their roles perfectly. Any party member can access any skill available to their primary or secondary professions, even if they have not unlocked them, and can change skills and attribute levels even while in the mission / explorable area. You do not suffer death penalty if you die. 50% failure with Strength 10 or less and Tactics 10 or less.
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